1/3/2023 0 Comments Project eve logo![]() ![]() When CONCORD is already on grid, the response time is severely reduced. The following list gives the time in seconds between the offending action and the first felt action of a CONCORD ship when CONCORD has just spawned in a system. The lock time of the CONCORD ships appears not to depend on the signature radius of the offender's ship. It is possible that CONCORD has yet to spawn in the system, has already spawned elsewhere in the system, or is already present on grid. The CONCORD response time depends on the displayed security status (not the real sec) of the system and the status of CONCORD presence in the system. The cruisers will also shoot at the offender and each will deal about 1,000 damage every volley.ġ5 seconds after CONCORD has warped in, the CONCORD battleship will lock the offender and immediately destroy it unless the cruisers have done so already. The tracking disruption means that guns can no longer be fired, though area-of-effect modules such as smartbombs and ECM bursts can still be activated while the capacitor retains sufficient energy a capacitor booster can inject more energy in between neut cycles. The cruisers will also reduce their target's drone bandwidth to 0. Both cruisers will warp-scramble, web, ECM jam, sensor-damp, tracking-disrupt, and energy-neutralize any players who have taken hostile action. ![]() The two cruisers have a lock time of about 2 seconds. ![]() If a player performs one of the prohibited actions, as above, two CONCORD cruisers and a CONCORD battleship will warp to the location. Shooting structures (Upwell Structures, Starbases, etc) unless engaged in a war with the structure owner.Shooting another player's loot (yellow wreck) while in high sec - See the Wreck Ownership support article for details.Having low security status and jumping into a High Security System in the Sanctum Constellation (Dotlan).Having a criminal flag and jumping into High Security Space.Attacking CONCORD & Faction Police vessels, as well as some NPCs.This includes ECCM, tracking enhancers, and remote repair modules Activating any Remote Assistance module on a player with the Criminal flag.Aggressing a player who is not a legal target in high-sec - See the Timers page for details.If CONCORD units have already been triggered in the system, the reaction time also increases.ĬONCORD will respond to the following list of player activities. The higher the security status of a star system, the lower CONCORD's reaction time. The time it takes for CONCORD to react varies. CONCORD ships do not shoot capsules, but if a criminal then boards another ship in space, CONCORD will appear and destroy that ship. This means that if a ship activates an offensive module on an innocent player in high-sec, a countdown timer will begin.Īt the end of this countdown timer, CONCORD cruisers will appear on grid and apply EWAR and capacitor warfare to the offender.Ī few seconds later, a CONCORD battleship will enter the grid and instantly kill any criminals. The guarantee of CONCORD consequences invites both gankers and their potential victims to calculate risk.ĬONCORD is triggered by illegal aggression in high-sec. You can drastically reduce the chances of someone suicide-ganking you by not fitting too many costly modules. Some modules are incredibly powerful, but also incredibly valuable and attractive to gankers. The game's looting and consequence mechanics help serve as a self-regulatory risk-versus-reward system, which makes players consider how much ISK they fit on a ship. This distinction is paramount to understanding how the notorious highsec practice of suicide ganking functions as a valid in-game activity. EVE players can break the law in highsec at any time, as long as they accept those consequences. CONCORD does not, however, exist to defend players: they simply enforce the consequences of law-breaking. In EVE's game mechanics, CONCORD ships will destroy player ships that carry out any aggressive actions on other players in high security space. ![]() In EVE's lore, CONCORD is a regulation and policing organisation that arose from the NPC empires, but now operates independently of them. In high security space-and only in high security space-they bring inevitable consequences to anyone breaking the law. ![]()
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